![]() ![]() Think of the pouch as Batman's utility belt, the items you take on each hunt, and the box as the Batcave's armoury.īoth layers look & work differently the box is a series of grids where items are coded according to colour and symbol, eminently browseable and parseable, while the pouch is 24 items listed over three pages. Monster Hunter's approach has multiple layers that come together beautifully macro-management takes place in a box, accessible between hunts, which feeds into the micro-management of the hunter's pouch used in missions. Managing inventory is always a necessary evil, but a well-designed one feeds into the simple joy humans seem to find in sorting things. The essentials, key ingredients like honey, can be produced on huge cycles by the farm. Urgh! Being a good hunter is about mastering how MH3U's tools can keep your pouch fully stocked with the minimum of effort - this is why you have a farm staffed by cats. Look at Bethesda's games simplistic systems based on 'realistic' item weights and great dull lists. Inventory management's a bit of a dirty phrase, because it is usually describing something boring - and this is, to be fair, because a lot of developers are awful at it. ![]() ![]() Say what? That's right ladies, and it's all about dat G-Rank the license to hunt the very toughest monsters Capcom can devise, and the mark of a true hunter.Įurogamer's review talks about the loops Monster Hunter 3 Ultimate uses to suck you in, and there are any number of beginner's guides elsewhere, but Dat G-Rank is going deep exploring how and why small bits of Monster Hunter 3 Ultimate's systems work, and what a hunter ambitious for G-Rank should do about it. It's barely a month since the release of Monster Hunter 3 Ultimate in Europe, arguably the greatest game ever made. ![]()
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